How does Guided Play work?

Evaluation using games

Guided Play tracks your child’s interactions with the games, measures behavior data, and compares the data with those from other same-aged peers.

The data can be used for detecting restricted and repetitive behavior and for monitor behavior intervention progress.

Intervention during play

When it detects restricted and repetitive behavior, Guided Play encourages your child to vary his/her constructions using scientifically proven principles of Applied Behavior Analysis, such as prompting and reinforcement.

Insights for parents 

The system records your child’s every accomplishment, letting you know what constructions your child has made and when, what types of objects are in your child’s skill repertoire, and how is your child compared with others.

Recent news

September 2017: Clinical trial result submitted to 2018 ACM CHI Conference on Human Factors in Computing Systems (CHI 2018)

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March 2017: Fujitsu announed Guided Play clinical trial in collaboration with The Center for Autism and Related Disorders (CARD)

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October 2016: Paper presented at 2016 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016)

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May 2016: Invited talk at 2016 Stanford Media-X conference

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March 2016: Guided Play demo at 2016 Fujitsu North America Technology Forum

Janurary 2016: Guided Play is available on the iOS App Store

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Meet our team

Cong Chen

Lead Researcher
Digital Life Lab
Fujitsu Laboratories of America

Ajay Chander

Director
Digital Life Lab
Fujitsu Laboratories of America

Kimiko Ryokai

UX Expert 
Associate Professor
UC Berkeley

Dennis Dixon

Clinical Trial Collaborator 
Chief Strategy Officer 
The Center for Autism and Related Disorders (CARD)

2017 Fujitsu Laboratories of America, Inc., all right reserved.